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Introduction
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A Planner for Efficient
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Conclusion
Contents
Evaluation
Subsections
Introduction
Implementation
Evaluation method
Amenable problems
Example 1: Risking misinterpretation
Plan library
Demonstrations
The game tree
Belief revision
Demonstration 1: The second agent's response
Demonstration 2: Planning the first move
Demonstration 3: Clarification
Demonstration 4: The complete tree
Demonstration 5: Comparison with fixed strategy
Example 2: Goal introduction problem
Demonstrations
Demonstration 1: Lower branch
Demonstration 2: Upper branch
Demonstration 3: Overall utility
Demonstration 4: Distribution of initiative
Demonstration 5: Efficiency
Belief model acquisition
Demonstration 1
Demonstration 2
Upper branch
Lower branch
Demonstration 3
Related work on initiative and simulation evaluation
Conclusion
bmceleney 2006-12-19